Cinemachine
To work with Cinemachine we first had to add the Cinemachine package. This allowed us to add a virtual camera which has features such as following an object or looking at an object. We had to make sure that the position and rotation were reset so it doesn't mess up anything.
We then (after checking we had the latest timeline package) opened the timeline (window>sequencing) we could then add an animation track which allows you to animate both cameras and objects in one space. In the main camera we set the first virtual camera as the brain, so we could animate the changes between cameras.
We also made use of the lock feature so that we stayed on the timeline. There is also something called a track group which is like a folder for the animations. One thing we have to keep in mind when adding more virtual cameras is to check that the body is set to transposer and the aim is composer, so that the camera works.

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