19/4/23

Added the flower to the scene and added the animation to the timeline. Changed the properties to keep the state once the animation is done.



There was also a problem with flickering which I think was something to do with the bounds like before.

Next, I tried to figure out how to animate the whole flower together and looked at some articles but the only way I could get it to work without the flower disappearing was to make a mesh and make it the parent of the flower. However, this didn’t allow me to animate the scale so I copy and pasted that to the different parts (When I reimported the flower after a corrupted file I was able to animate the scale with the parent). I also made the scaling a bit more natural by finishing scaling the height before the x/y width, this made it more elongated before it took on the final shape.


https://forums.unrealengine.com/t/animating-a-group-actor/125786

https://www.youtube.com/watch?v=dwZ-HBoM5u0 (group animation) I looked at these sources for tips on animating things as a group.


After this I added the audio I recorded of myself reading the poem, I realised this needed to be wav format so converted it and then added it to the same timeline as the animations. The problem I found with this was if I started playing the timeline from the middle for instance it would play the audio from the start not the point where I started playing the timeline (This was also fixed after the corrupted file happened). This probably won’t be a problem in the final outcome but it’s a bit annoying for editing since I would have to play the whole thing from the start to see how the audio lines up with everything. Next, I might work on adjusting some of the materials and I also might make the other props I planned to add to the scene.


https://3dtotal.com/tutorials/t/unreal-engine-part-10-adding-sound-rob-redman-game-first-person-level-map-trigger-audio I looked at this article on how to add audio to a scene but I ended up just adding the sound to the level sequence. Also, I'm not sure when but I linked the sequencer to the level blueprint so that it would loop when play is pressed along with the material animation.
https://odederell3d.blog/2019/12/23/ue4-create-and-play-a-level-sequence/#:~:text=For%20the%20animation%20to%20play%20in%20game%2C%20we,to%20play%20a%20Level%20Sequence%2C%20...%20More%20items I found this article which explained how to do that. I did have a problem where it made lots of sequences and broke the animations at first but that was because I put the nodes after the nodes for the material animation so it added a new sequencer everytime it updated.

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