Game- finishing the kitchen model

To fix the problem with the materials not appearing right I adjusted them in the blender file.

I also began to add some of the other models that I made like the soya sauce bottles, pots, bowls and boxes. 

I made these from scratch using the mirror modifier, cylinders and the array modifier for some. 

For the soya sauce bottles I looked at reference images to help.

I also tried to texture them so they looked like glass but I couldn't figure it out on my own so I looked at some videos like this one : https://www.youtube.com/watch?v=w_mYYy4-5PU 

However I came to find out that this material didn't work in blender so I had to look up how to make a glass material in blender (sorry I can't find the video I watched) to do this I set the material mode to transparent and set the albedo colour to transparent. Then I added this texture to the bottles. 


I also worked a bit on the UI and added these circles that appear when you are near the objects that can be picked up. I added this so that it was clear to the user when and what they can pick up. I did look into the option to add an outline to these objects so they stand out but this looked a bit challenging and wouldn't be super necessary. 

  
This is what I showed my teammates when we met up to discuss what we did over the wind 

I also added some effects when the user collects the ingredients and in the rhythm game when they succeed or fail in keeping to the beat. I will later add sound effects here too. 

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