VR mechanics in unreal
23/03/23
How To Use VIRTUAL REALITY In Unreal Engine 5 | Beginner Tutorial - YouTube
This video explained the basics of the VR template in unreal
Including the Nav mesh bounds = where the player can "teleport"
And you can use p to activate being able to view which areas within the Nav mesh bounds since collisions impact where you can teleport and this visualises this. For my project, I had clouds on the baseplate so I turned the collisions off for them so the user could have more freedom for where they can teleport.
(2) How to Make a Stylised Sky Box in UE4 - YouTube
I also watched some videos about the sky in Unreal and I couldn't really figure out how to make the "sun" change the sky, I ended up having the nighttime sky (Since I wanted the stars) and I wasn't sure how to animate it to make it day time in the middle of the animation. I ended up looking through the options of things you can add to the scene and added a fog effect which for some reason made the sky look different colours so I animated that. This probably isn't the standard way of achieving this but I think it works.
Comments
Post a Comment