Terrain & Starting to make the puzzle

While watching this video : 100 DEVS make a game without communicating by Blackthornprod, I found out that Unity has a terrain feature. This was very helpful information to find out because I had just tried making some terrain in blender and I was worried about how it would export to unity. 

I then found this video to get an idea of how the terrain tools work. 

 How to make Terrain in Unity! (youtube.com)


download terrain tools package.

Add 3d object -> terrain or window -> terrain tools for more specific details.

Turn off fog and autogenerate light maps 

You can change the terrain brush depending on what you want to do, lots of different settings. 

Terrain groups (to edit multiple terrains)

edit terrain layers +Add texture 

Can add more layers for different textures

Once done, reenable lightmap generation. 

I tried it out and in the video below you can see the terrain I made, however I couldn't figure out how to add the textures since the layout of the Unity I was using is slightly different to that in the video.


I also started working on the puzzle part of the game. The black/grey squares disappear when the potato steps on them. The next thing I need to do is to code the squares underneath so the colour indicates the distance from traps or treasure. I also need to reimport the character because I edited the animations so that the character blinks while moving, I did this by adding to the rig so that it can control the eyes and also the leaf hair.



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