Fixing animations and making textures
I managed to fix most of the problems with animations. For the sprout animation I had to export the mmd abc fbx file again and it actually worked. There was also a problem with the chest animation where the top was offset, I had to animate the top within the timeline and I believe there was a problem with offset. I also added the cutscene I had forgotten which was the one when the monster wakes up. One problem I found with this was that the cutscene would play again when the player walks over the trap tile again. To fix this I disabled the collider after it is stepped on. I will have to consider what will happen in the harder levels if the character steps on two different traps. Maybe the monster will teleport towards the player. I also fixed the cutscene bool so that the character and monster could not move during cutscenes, to do this I added a signal at the start of all the cutscenes except the start cutscene and at the end of all the cutscenes except the ending ones, which would toggle a function in a script which controls a bool. This script was an adaptation of something I found online but I forgot where I saw it. One problem I was having though was that the character was offset slightly after the starting cutscene, I believe this might be due to using animations from a newer version of the character so I might have to update the character everywhere which might take a while.
I also started making some more textures to use in the game including a grey cobblestone texture and a stone texture which I ended up changing into a water texture. The hardest part of making the textures is that I have to make them tile-able but without looking like tiles, this is more challenging with detailed textures. However, I would prefer to use my own unique textures over ones found online because I would like to make as much of the game's content myself as I possibly can. I will have to see how these textures look in the game to see if I need changes made. I also started to think about what other models I would need to populate the scenes, I started modelling a vine inspired by Minecraft’s glow berries. I will add leaves and berries on these at some point but I would like to see if it would be possible to do this with geometry nodes since I have not used them before and I would like to try.
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